Get Away From My Ship
Manoeuvre your ship with the WASD keys and shoot your enemies with space to halt their advance. It's not rocket science!
This is a pretty simple game and good to play in the background. It's also my first completed project, so I'm very much open to constructive criticism/advice!
It seems to work better as an exe, so download to play if you can.
Good luck captain!
~fttcosmos
Status | Released |
Platforms | HTML5, Windows |
Author | flyingthroughthecosmos |
Genre | Simulation |
Made with | Godot |
Tags | Pixel Art, Space, Top-Down, Top down shooter |
Average session | A few seconds |
Inputs | Keyboard |
Install instructions
Download and keep the .pck file in the same folder as the .exe, then run the .exe.
Comments
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good first game!
Stuff I reccomend:
-Make sure the space ship doesn't spawn right next to/ on top of the player, I died because of this. I see you're using Godot, in which case it's pretty easy, just use "distance_to()" with the vector that you're randomizing.
-Have some sort of difficulty curve, make the ships spawn at a faster rate or something or the other to motivate the player to keep playing.
-My death screen didn't show up on the first time I died, this could be just on my end though.
-Personally, I think making the map loop around would be more fun than a bounding box, such as in asteroids :)
Wow, someone actually saw this game! Thanks for your feedback, it was very helpful.
I've fixed the couple problems you've mentioned. I increased the distance the enemies need to be away from the player to spawn and I added a delay for restarting the game, so you don't miss the game over screen.
I've also added the difficulty curve and map loop you mentioned and I think it's way more fun now.
I've really enjoyed making this game; it's been a great learning experience
though sometimes the code makes me want to tear my pc to shreds.Thanks again for your input!